﻿// Copyright 2020 The Tilt Brush Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//      http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;

namespace TiltBrush
{

    public class AppAudioMonitor : MonoBehaviour
    {
        private float[] m_WaveformFloats;

        void Start()
        {
            m_WaveformFloats = new float[VisualizerManager.m_Instance.FFTSize];
        }

        void Update()
        {
            AudioListener.GetOutputData(m_WaveformFloats, 0);
            VisualizerManager.m_Instance.ProcessAudio(m_WaveformFloats, AudioSettings.outputSampleRate);
        }
    }

}
